package data
{
	import flash.filters.GlowFilter;
	import flash.geom.Point;

	/**
	 * 游戏常量 
	 * @author leo
	 * 
	 */	
	public class GameConst
	{
		
//		/**
//		 * config文件地址，没有服务器的情况下必须在这里读 
//		 */		
//		public static var configXML :String = "view/source/data/config.xml";
//		/**
//		 * 登录ui目录 
//		 */		
//		public static var uiLoginURL :String = "view/source/ui/login.swf";

		
		/**
		 * config文件地址，没有服务器的情况下必须在这里读 
		 */		
		public static var configXML :String = "http://www.longsihao.com/games/Immortal/source/data/netConfig.xml";
		public static var uiLoginURL :String = "http://www.longsihao.com/games/Immortal/source/ui/login.swf";
		
		/**
		 * ui目录 
		 */		
		public static var uiDir :String;
		/**
		 * 地图资源路径 
		 */		
		public static var mapSource :String;
		/**
		 * 大load界面链接 
		 */		
		public static var bigLoadingURL :String;
		/**
		 * 并发加载数 
		 */		
		public static var concurrentSessions :int = 10;
		/**
		 * 是否显示网格 
		 */		
		public static var isShowGrid :Boolean = false;
		
		/**
		 * 游戏刷新时间 
		 */		
		public static var gameRefreshInterval :int;
		/**
		 * 没有玩家数据，是否是第一次游戏 
		 */		
		public static var isFirstGame :Boolean = true;
		
		/**
		 * 鼠标移上去显示 
		 */		
		public static const MOUSE_ON:Array = [new GlowFilter(0xffff00,1,8,8,2,2)];
		
		/**
		 * 鼠标离开 
		 */		
		public static const MOUSE_OUT:Array = null;
		/**
		 * 大地图与小地图的比例 
		 */		
		public static const MAP_SCALE :int = 10;
		
		/**
		 * 普通攻击 
		 */		
		public static const normal_att :String = "normalATT";
		/**
		 * 技能 
		 */		
		public static const SKILL1 :String = "skill1";
		/**
		 * 菊花 
		 */		
		public static const MC_LOADING :String = "mc_loading";
		
		
		public static const TASKING :String = "Tasking";
		
		public static const CAN_COMPLETE :String = "CanComplete";
		
		public static const HAVE_TASK :String = "HaveTask";
		public static const ACCEPT_TASK_EFFECT :String = "AcceptTaskEffect";
		public static const COMMINT_TASK_EFFECT :String = "CommitTaskEffect";
		public static const LEVELUP_EFFECT :String = "LevelUpEffect";
		public static const PATH_TRACK :String = "PathTrack";
		public function GameConst()
		{
		}
		
		
		
	}
}